Card Games & Playing Cards
Have you ever considered that our minds are positively brimming with all sorts of random information? Soap brands, pop songs, sports teams…the list is endless! Normally, it’s easy to give an example of a dog breed, a frozen food, or a fairy tale character – but be warned; you’ll find that your brain works a little differently under pressure! Anomia is simple. Players flip cards in turn until the symbols on two players’ cards match. Matching players must race to give an example of the category on their opponent’s card. Whoever blurts out a correct answer first wins their opponent’s card, and drawing continues. Sounds easy, right? Think again! Wild cards create unexpected matches, and face-offs can cascade when you lose a card, revealing a new match. Pay attention – it could be your turn at any time!
A favourite for all ages and skill levels. Canasta games play fast and are full of exciting twists. Players attempt to make melds of 7 cards of the same rank, and “go out” by playing all cards in their hand and discarding. Includes rules and 108-card Canasta deck with point values on each card and highlights on wild cards.
Easy to learn and fun to play. See why everyone loves Euchre! Euchre offers both beginners and experienced players the opportunity to develop valuable card playing strategy and techniques. Includes 2 special Euchre decks with 7-A suit cards plus score cards, and two jokers.
Fart card game is the side-splitting game that helps players unwind and release a little pressure! Players race to be the first to play all their cards from their hand. Wild hilarity and fun…and no small amount of wind! Fart is an explosive card game full of flatulent fun!
Five Crowns is a five-suited rummy-style game that is a quick favorite for both avid and casual card players. It starts with 3 cards and 3s are wild, the next hand has 4 cards and 4s are wild and so on ‘til the Kings Go Wild! Make the right combinations, be the first to go out, then watch the others scramble as they get one last chance to cut their losses.
Its relaxed pace and perfect blend of luck and strategy make it a wonderful game for grandparents, grandkids, and everyone in between. Golf plays well with up to five players and also makes a great two- player game. Pay close attention to the rules and you’ll be teeing off in no time.
Objective: Save your kittens and send your opponents’ kittens to The Blender. Setup & Play: Put the game box top on the table, open-side up and place the oversized Blender card inside, face-up: that’s The Blender. Place the oversized Box card face up in the base of the box: that’s The Box. Leave a little space between The Blender and The Box: that’s The Counter. Assign each player a Kitten color (red, green, blue or yellow), shuffle the deck, deal each player 6 cards and it’s time to start saving adventurous kittens. On each turn, players play two cards and then draw back up to 6. Kitten cards may be played into The Blender, The Counter or The Box. All other cards are played face up in front of the player so that all players can see which cards have been played. Players can play Kitties on the Move to move kittens to or from The Blender, The Counter or The Box; the number on the card specifies the number of kittens that can each be moved 1 space. Playing a Blend card will destroy the kittens currently in The Blender, save the kittens in The Box, and move the kittens on The Counter into The Blender unless countered by another player’s Blend “Pulse” card. Players can move kittens around with other cards as well. Kittens in the Blender moves all of the kittens on The Counter or in The Box to The Blender. With These Cats in the Blender a player can move all cats of a chosen color from The Counter and The Box to The Blender. Kittens in the Box moves all kittens in The Blender or on The Counter to The Box, while Cats on the Counter moves all the kittens in The Blender or The Box to The Counter. Total chaos reigns when the Dog’s in the Kitchen as each player gives her hand to the player in the direction indicated on the card. The game ends when all 16 of the Blend cards have been played. Saved kittens are worth 2 points each, blended kitties cost 1 point each. Highest score wins.
Showing 1–12 of 20 results